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Trusted by 600+ teams getting their headspace back

Your game runs globally. Your team payments shouldn’t be a side quest

You ship to players in 100 countries. Your art team is in Georgia, your QA in Manila, your engine devs are contractors across six time zones. Most platforms weren’t built for studios — they miss the jurisdictions, the payment flexibility, and the IP assignment your investors actually care about. Kleos handles the entire back office for distributed GameDev teams in 242 countries
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Flat per contractor
€50
Teams switched
600+
Contractor onboarding
60 seconds
ISO/IEC 27001 & GDPR compliant
Locations covered
242
Contractor fee
Zero
From signup to first payment
1 day
Paid worldwide
$80M+

The part of running a studio nobody puts in the postmortem

“Our payout run takes two days. Every single month.” You have artists in Poland, QA contractors in Eastern Europe, and a tech lead in Argentina. Every month it’s the same ritual: check exchange rates, chase invoices, fight with the bank, pray nobody’s local account rejects the transfer. You’re a studio head, not a back-office operator.
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“Our contractors work full-time for us. We’ve never thought about what that means legally.” Your senior animator has been on a “freelance” contract for 18 months. Works 40 hours a week. Uses your tools. Follows your schedule. In Poland, Germany, and the UK, that looks a lot like employment — regardless of what the contract says.
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“We’re about to close a round. Then someone asked about contractor IP.” Every piece of concept art, every line of engine code, every audio asset — who actually owns it? If your contractors never signed a proper IP assignment agreement, the answer might not be you. Investors notice. Acquirers notice.
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“The platforms that work globally don’t understand GameDev.” You tried the big EOR players. They’re built for SaaS companies with full-time employees in stable jurisdictions. They don’t know what to do with a team of 50 contractors across CIS, Southeast Asia, and Eastern Europe. You need infrastructure that actually fits how studios work.
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Two ways to pay a distributed GameDev team

Without Kleos

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Download invoices from 12 different contractors in 8 formats
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Check each one against the contract scope
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Initiate separate transfers — wire here, USDT there, something else somewhere else
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Explain to your investors or auditors why there’s no clean audit trail
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Repeat in 30 days

With

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Today, 2pm
Review your payout list in the dashboard
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Today, 2:15pm
Approve in one click. Contracts, IP assignment, invoices — already handled.
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Tomorrow, 10am
Each contractor receives payment in their preferred method
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Tomorrow, 11am
Your investors get a clean audit trail. Your team gets paid without drama.
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From distributed studio team to compliant operations in 3 steps

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Step 1
Upload your team
Add your contractors to the Kleos dashboard. We generate compliant service agreements with built-in IP assignment and confidentiality clauses, tailored per jurisdiction.
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Step 2
We handle the contracts
Kleos signs agreements with each contractor through local entities. Covers scope, IP transfer, and confidentiality — everything your legal team would want, built in by default.
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Step 3
Everyone gets paid how they want
Set up your payout list. Each contractor chooses how they receive payment in their personal dashboard. Flat fee: €50 per contractor. Zero fees from contractors themselves.
Make a test payment

The math, for a team of 50

50 contractors, average payout $4,000/month
IP assignment in every contract
Service agreements ready for due diligence
Coverage in underserved markets
Monthly cost (50 people)
Stablecoin-friendly funding
Verifiable payment reports
Security & compliance
Traditional EOR
IP assignment in every contract
Generic clauses
Service agreements ready for due diligence
Yes
Coverage in underserved markets
Stopped supporting
Monthly cost (50 people)
$300–600/employee
Stablecoin-friendly funding
No
Verifiable payment reports
Full
Security & compliance
Varies
%-fee payroll services
IP assignment in every contract
Per-task manual
Service agreements ready for due diligence
Limited
Coverage in underserved markets
Limited, unreliable
Monthly cost (50 people)
~$6,000 (3% of $200K)
Stablecoin-friendly funding
Yes
Verifiable payment reports
Partial
Security & compliance
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DIY (P2P + wallet)
IP assignment in every contract
None
Service agreements ready for due diligence
No
Coverage in underserved markets
Works until banks block you
Monthly cost (50 people)
Unpredictable — gas fees, failed txns, blocked cards
Stablecoin-friendly funding
Yes (but manual)
Verifiable payment reports
None
Security & compliance
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Kleos
IP assignment in every contract
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Built in by default
Service agreements ready for due diligence
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Yes
Coverage in underserved markets
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242 countries
Monthly cost (50 people)
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€50 × 50 = €2,500
Stablecoin-friendly funding
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Yes
Verifiable payment reports
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Full
Security & compliance
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ISO 27001 + GDPR

Hiring globally when every asset created needs to belong to your studio

Studios working with global contractors face a structural IP risk that doesn’t show up until it matters most: fundraising, acquisition, or investor due diligence. When contractors haven’t signed a proper IP assignment agreement, the work they produced may not legally belong to your studio.

The risk compounds over time. The more contractors, the more jurisdictions, the more assets created — the bigger the gap becomes. By the time a buyer’s lawyers trace the ownership of your game engine code or proprietary art pipeline, it’s too late to fix cleanly.

This is what Kleos prevents — by making IP transfer structural, built into every contract from day one.
That's what
does.
“We had 40 contractors across Poland, Serbia, and Southeast Asia. Every payout cycle was a two-day project. With Kleos it’s one dashboard, one approval, done.”
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Sarah C.
Head of operations
“Our investors flagged that we had no clean IP paper trail for our contractors. Kleos’s contract structure and built-in assignment agreements fixed that overnight — before the round closed.”
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Charles R.
CFO
“I used to dread payout week. Now it’s Tuesday morning and it’s over before lunch. The contracts, the invoices, the IP docs — it just happens.”
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Natalie D.
Studio director
Contractors
10,000+
Countries active
242
Flat per contractor
€50

Questions GameDev studios actually ask

Fair questions, honest answers
Do you cover contractors in UK, Germany, and other key GameDev markets?
Yes — Kleos covers 242 countries, including the UK, Germany and other major game-dev hubs, with locally compliant contracts.
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What does “IP assignment built in” actually mean — do contractors need to sign separately?
IP assignment is part of the standard contract every contractor signs — no separate paperwork. Whatever your team builds is assigned to you from day one.
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We have both long-term contractors and project-based freelancers. Can Kleos handle both?
Yes. Ongoing contractors and one-off project freelancers run through the same dashboard and the same single invoice.
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What happens if a contractor works almost full-time for us — is there a misclassification risk?
For near-full-time workers you can switch to the Employer of Record structure, which gives proper employment status and removes misclassification risk while keeping one point of contact.
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Your team ships the game. They shouldn’t be stuck waiting on paperwork

Book a 15-minute call. We’ll walk through your setup — team size, jurisdictions, IP requirements — and show you exactly how onboarding works.